Table of Contents
1.Saruman of Faerun.
Full of bitterness text, concerning activities of the most despicable, and the most detrimental enemy of "Baldur's Gate".
2.Bhaal - the most unlucky of all deities.
A few words about Bhaal (Ba'al), in the context of ancient history and religions.
3.Greatness of Baldur.
Another one attempt of analyzing the essence of real greatness and timelessness.
Saruman of Faerun
Bhaal - the most unlucky of all deities
Greatness of Baldur
Every attempt of analyze the essence of genius is almost always bound to be failed. If talent could be easily identified and decomposed into prime factors, it would be something that could be copied and reproduced, and then it would cease to be a rare, unique, and priceless phenomenon. Fortunately, this is not the case; brilliant works appear from time to time, and they don't always have to be creations of geniuses. "Baldur's Gate" is an unquestioned classic; its position is comparable to "The Lord of the Rings", and this time it is not just an exaggerated juxtaposition with the greatest work of the genre, to which often resorts inferior fantasy books or games, trying to support with authority of someone else, more skillful and better known. I myself never come across any work (especially book) in this genre, that could compete with Tolkien's great work, and none I would dare to put on an equal footing with it - except for the "Baldur’s Gate" saga. The story of Bhaal's offspring is equally epic, and does it skillfully, without falling into trashy pompousness. Many other fantasy works wasn't succed to avoid this fault. "Baldur’s Gate" in none of the original parts was ashamed to be a real epic story, and sometimes even to resort to stereotypical solutions - despite this, it retained the class of the great epos. The courage of the creators of the original, real Game was also marked in its other aspects, and I think this exactly gave the „Baldur’s Gate“ saga a special atmosphere. Its original creators did not afraid to give this epic story some subtle, refined humor, neither place in it characters too nice and too good, too decent and moral to being appreciated, or at least accepted by primitive rabble, for incomprehensible reasons chosen as the target group by most of contemporary economic entities dealing with entertainment.
Yes, unfortunately I also mean Beamdog; the fact, they thrown out of their (shamefully inapt) continuation the nicest and most important character, shows not only how alien the spirit of "Baldur’s Gate" is to them, but also how vile recipient they are trying to please. "Baldur’s Gate" such as it has been created by its true authors, was free of this repulsive commercialization; it did not try to attract anyone's attention by vulgarity and cruelty, it was simply a work of art. A work of art differs from a craft product in one thing: it is created with passion and love, and THIS was clearly noticeable in every part of “Baldur's Gate”. The story of Bhaalspawns was something really magnificent, and I'm afraid that even too magnificent to be share in public, because today even cursory glance into the Internet is enough to ascertain, how few people were worthy to receive such a gift. Throwing diamonds into the pig's trough is a wrongdoing, even if it is done by a billionaire. Although I am grateful for "Baldur’s Gate", I would prefer it to never been created, that it could not become an object of filthy alterations and modifications aimed at its defilement and humiliation, demeaning it to a level corresponding to degenerates, who could not stand its original greatness.
But didn't I do the same? It certainly wasn't my intention. Evil is not creative; to create some mocking meme or mod it's enough a couple of hours; I from my part have devoted numerous thousands of hours (literally) on my figurines, sketches, novels (now only "Shadows of Amn" still exist; the two other parts has been irreversibly destroyed), board games and multiple of other things related to BG; I had to master many new skills to ultimately create what I wanted to possess - sometimes only after a dozen of years. I may have done some things wrong and inept, but my driving force was love, not the contempt. Besides... I elaborated everything this only for my own usage (with exception of the translations and building this website), not to promote myself - like the fuckig "mods" creators, in my eyes similar to Herostratos, who admittedly wasn't able to build the Temple of Artemis, but was capable to burn it.
Returning, however, to the positive aspects - because I wanted to write about them - analyzing “Baldur's Gate” I coulnd't omit the excellent music; in any other case, this wonderful soundtrack would be simply too good to perform a role of only an addition, a background for other content; music here is an evocative, separate work of art, and tells this story by its own, convey its mood and emotions. This music is not just a complement of greater piece as a picture frame - useful but easily replaceable; the music in "Baldur's Gate" is one of the strongest attributes of this Game, one of the most important elements creating this great story. Personally, however, I think that on the top of the list of this game's merits are its characters. Virtually, I could devote a separate article to each of them; here, let's just mention that the creators managed to make original and likeable characters, at the same time avoiding stereotypes (wizard - bearded old man, warrior - conceited tough guy, elf - archer, etc.); exceptionally boldly and skilfully they got out of this trap in case of Minsc, who - instead of being another unsympathetic brute - became the most characteristic personality of this game. It's fair to say that even the crew of the mythical Argo did not have such colorful and interesting members in their composition. Originality is, incidentally, disputable and secondary matter; first of all, the characters of this story are simply nice; it's pleasurable to spending time with them, and their fate is not indifferent to the player. This creates the bond; makes you want to come back to the Game, and you longs for your team members. At least I, still longing for them. Always.